CAVm2
Bildebehandling - Picture Editing
In this blog entry I will go throw the different exercises
of the CAVm2 module, which is about picture editing.
Textures
This topic covers some techniques in Photoshop to process
images to be used as materials.
1. Normalization of materials
This is a technique
used to even out light, shadows and reflections. This shows the power of
Photoshop which allows selecting images that will normally be discarded because
of imperfections.
2. Seamless materials
This technique edits the material in a way that removes any
strong features so that can be used repeatedly in tiles with a realistic
result.
3. Color editing
This is one of the main features of Photoshop. Colors can be
edited both in the complete picture or in a selected area. The technic is based
on modifying Hue, Saturation and Lightness,
together with some powerful tools to select colors and areas.
Photoshop can be used to create Bump map textures that improve render quality in 3ds Max. The technique is based in different adjustments to the picture to increase realism in the materials.
Photoshop offers many filters in it’s gallery, which can be used to enrich images making them more interesting and complex.
This is another main feature of Photoshop. It allows manipulating images in an advanced way that would normally be impossible to do with normal editing adjustments and tools. It also makes editing a lot faster since some parts of the image can be isolated.
Entourage and Terrain
Entourage refers to plants, people and animals that are
included in a render image to make it more realistic but are not part of the 3D
model. To make entourage in Photoshop two main techniques are used: Alpha mask
and Transforms.

These are used to adjust the image and to create the shadows to make the image more credible.
Once familiar with the techniques, very good results are achieved in short time. 3ds Max can use the processed images from Photoshop to include entourage in a render. It also has it’s own entourage library which is powerful since it adds 3d elements to the model.

These are used to adjust the image and to create the shadows to make the image more credible.
Once familiar with the techniques, very good results are achieved in short time. 3ds Max can use the processed images from Photoshop to include entourage in a render. It also has it’s own entourage library which is powerful since it adds 3d elements to the model.
The terrain can be done in 3ds Max with contour lines
imported from AutoCAD as well from all kinds of splines from 3ds Max itself.
Oppgavedag 1
In this exercise was required to go out and take pictures/photos,
which would be edited in Photoshop to be used in Max / AutoCAD, for both
textures and entourage using all the techniques described above. These were
used in a render of a cottage.
-Background picture
-Textures: Bricks/Panelling – Asphalt/Grass
-Textures: Bricks/Panelling Bump map – Asphalt/Grass Bump map
Oppgavedag 2
The purpose of this exercise is to make a photomontage of
render pictures, textures and pictures
elements from both past exercises and internet.
Using materials created during this modul, the house from
CAVm1 moduloppgave is rendered and placed in a terrain together with entourage
and background. The final result is made for both 3ds Max and Photoshop methods,
to be able to compare them.
Initial CAVm1 House
Terrain profile
Materials placed in house and terrain
Render picture in 3ds Max prior to placing entourage
Final render in 3ds Max
Final render in Photoshop
In conclusion, each one of the methods has its good and bad
things.
3ds Max
Pros:
-It is easy to select another viewing angle at any point in
the process.
-Perspective is handled by the program itself.
-Shadows are generated automatically.
-Lights and reflections are controlled by the software.
Cons:
-Editing individual areas of the final render is challenging
since materials and entourage are used by the program in a rigid way. This
means that the same material cannot have two different representations.
-Materials an entourage are referenced to external files,
which can be problematic (loosing references, filename changes, changes in the
reference images).
Photoshop
Pros:
-Many tools to edit the image, even in individual areas.
-The use of layers makes it easy to edit images in a non-destructive
way.
-The files are self-contained, avoiding the problems
mentioned above for 3ds Max.
Cons:
-Perspective is done manually.
-Shadows, light and reflections are not managed automatically
by the software.
In my opinion, an ideal combination would be to generate a
complete render in 3ds Max including materials, entourage and background, and
post-processing the image in Photoshop. The only disadvantage is not been able
to iterate the process between the two programs.
Video presentation
Link to Youtube
Video presentation
Link to Youtube
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