lunes, 25 de mayo de 2015

CADHP1, Semesteroppgave

CADHP1, Semesteroppgave

 

I will use this blog entry to keep a day to day track of my progress during the semester project CADHP1.


Semester Project Approval

I received approval from my teachers to work on an exciting stand!
My semester project will be based on the picture below:
 
Acino Stand. Taken from www.contemporaneaeventi.com


This a stand designed by the spanish company Contempranea Eventi and used by swiss pharmaceutical company Acino.


Day 1, Dimension estimation.

With the use of DVIEW in AutoCAD, global dimension and location of main components are estimated. 

Main dimensions were relatively easy to establish. However, dimension that involved interaction between elements took longer time to get values that made sense. 

Day 2-3, 3D Modelling of Custom-made objects.




There are two main types of objects in this Stand: Normal elements and Custom-made elements. I started with the custom made elements since they are likely to take more time to model. It was challenging to determine all the details needed to create the 3D solids.

Day 4-5, 3D Modelling of Normal objects.




Normal elements were easier to model, and also since some or their details are determined by common sense, they helped my balance out some unknowns from the stand.

Day 6-7, 3D Modelling of stand structure




Modelling the main structure of the stand was done with and approximation using ellipses, curves and rectangles to create the solid in two steps.
The first part was the high irregular arc. Its location on the left side of the floor is take as starting point, placing ellipses along a curve that approximates the center of the arc in 3D space. Several trials were needed to get a shape that resembled the reference picture.

The second part of the main structure was the arc at the back-right side. This shape was modelled with rectangles placed along an arc.
The transition between the first and second part needed several iterations to get a realistic shape for the complete structure.
Work for producing the layouts has started with some objects.

Day 8-9,  3D Modelling of the complete stand





To assemble the complete stand model, the starting point was once again the dimensions obtained with DVIEW. Some reference lines were made at floor level to make it easier to snap the 3D objects in place.
This was a time consuming process, since some objects required modifications to properly fit in the assembly. Several iterations were made to get an assembly that had a balance between the dimensions estimated with DVIEW for the individual objects, the corrections made due to some standard references seen in the reference picture and how the objects looked when assembled.

Day 10-11, 3ds Max modell.



After completing the Layouts in AutoCAD, importing the modell to 3ds Max presented some challenges. After many trials I determined that the problem was one of the 3D models, namely the U-shaped chair, because there was a very high number of faces on the model. Several techniques were tried in order to reduce the complexity of the solids.  However this issue came at a big time cost. The final days I will be working extra hours to compensate.

Day 12, AutoCAD Layouts






With the 3ds Max model fixed, the design of the objects can now be frozen and drawings and remaining Layouts can be produced.

Day 13, 3ds Max Render & Photoshop




Materials are assigned to each part. I had to try several options before getting a convenient wood color on the floor and main elements.  Time is of the essence now until all rendering processing done

Here are the final renders:


In photoshop I added background and some extra elements to add realism to the images, here are the partial results:




Presentation image


Video presentation

Here is the link to watch the video presentation holding the overview of the complete final project for the first semester.
 http://youtu.be/SZFHMUBYJIk




 
 

miércoles, 20 de mayo de 2015

CAVm2 - Bildebehandling

CAVm2 

Bildebehandling - Picture Editing


In this blog entry I will go throw the different exercises of the CAVm2 module, which is about picture editing.

Textures


This topic covers some techniques in Photoshop to process images to be used as materials.

 1. Normalization of materials

 

This is a technique used to even out light, shadows and reflections. This shows the power of Photoshop which allows selecting images that will normally be discarded because of imperfections.

2. Seamless materials

This technique edits the material in a way that removes any strong features so that can be used repeatedly in tiles with a realistic result.

3. Color editing

  

This is one of the main features of Photoshop. Colors can be edited both in the complete picture or in a selected area. The technic is based on modifying Hue, Saturation and Lightness,  together with some powerful tools to select colors and areas.

4. Bump map textures

 









Photoshop can be used to create Bump map textures that improve render quality in 3ds Max. The technique is based in different adjustments to the picture to increase realism in the materials.

5. Filter effects

 




















Photoshop offers many filters in it’s gallery, which can be used to enrich images making them more interesting and complex.

6. Layers and blending modes

 




















This is another main feature of Photoshop. It allows manipulating images in an advanced way that would normally be impossible to do with normal editing adjustments and tools. It also makes editing a lot faster since some parts of the image can be isolated.


Entourage and Terrain

Entourage refers to plants, people and animals that are included in a render image to make it more realistic but are not part of the 3D model. To make entourage in Photoshop two main techniques are used: Alpha mask and Transforms.  
 



These are used to adjust the image and to create the shadows to make the image more credible. 

Once familiar with the techniques, very good results are achieved in short time. 3ds Max can use the processed images from Photoshop to include entourage in a render. It also has it’s own entourage library which is powerful since it adds 3d elements to the model.  
The terrain can be done in 3ds Max with contour lines imported from AutoCAD as well from all kinds of splines from 3ds Max itself.

Oppgavedag 1

In this exercise was required to go out and take pictures/photos, which would be edited in Photoshop to be used in Max / AutoCAD, for both textures and entourage using all the techniques described above. These were used in a render of a cottage.

-Background picture
























-Textures: Bricks/Panelling – Asphalt/Grass























-Textures: Bricks/Panelling Bump map – Asphalt/Grass Bump map











-Entourage: Tree - Person


Results in 3ds Max.


Cottage.

Oppgavedag 2

The purpose of this exercise is to make a photomontage of render pictures, textures and  pictures elements from both past exercises and internet.








CAVm2 Moduloppgave

Using materials created during this modul, the house from CAVm1 moduloppgave is rendered and placed in a terrain together with entourage and background. The final result is made for both 3ds Max and Photoshop methods, to be able to compare them.

 Initial CAVm1 House

 Terrain profile




 Materials placed in house and terrain

 
 Render picture in 3ds Max prior to placing entourage


Final render in 3ds Max

Final render in Photoshop

In conclusion, each one of the methods has its good and bad things.

3ds Max
Pros:
-It is easy to select another viewing angle at any point in the process.
-Perspective is handled by the program itself.
-Shadows are generated automatically.
-Lights and reflections are controlled by the software.
Cons:
-Editing individual areas of the final render is challenging since materials and entourage are used by the program in a rigid way. This means that the same material cannot have two different representations.
-Materials an entourage are referenced to external files, which can be problematic (loosing references, filename changes, changes in the reference images).

Photoshop
Pros:
-Many tools to edit the image, even in individual areas.
-The use of layers makes it easy to edit images in a non-destructive way.
-The files are self-contained, avoiding the problems mentioned above for 3ds Max.
Cons:
-Perspective is done manually.
-Shadows, light and reflections are not managed automatically by the software.

In my opinion, an ideal combination would be to generate a complete render in 3ds Max including materials, entourage and background, and post-processing the image in Photoshop. The only disadvantage is not been able to iterate the process between the two programs. 


Video presentation
Link to Youtube